β—ˆ COMPLETE STORY WALKTHROUGH

Servant of the Lake Walkthrough

Choose a day and household task from the full 24-task story order, then continue through its prerequisites and accepted checkpoint.

Search task, room, or object:
Day:
Accepted tin-cup orderπŸ” Enlarge Clue
Day 1
The Arrival
TASK // The Arrival

Enter the estate by preparing the horse and carriage payment, then sign the servant's contract.

Day
Day 1
Entry state
Outside the estate after the carriage journey
Required items
Carrot, two tin cups, coin, iron bar, entrance key, feather

Checkpoint: Sign the contract and finish the maid's arrival conversation.

Next: Preparing Breakfast

Preparing Breakfast task-scene frameπŸ” Enlarge Clue
Day 1
Preparing Breakfast
TASK // Preparing Breakfast

Make porridge in the Servant's Room and carry it into Aldous's bedroom.

Day
Day 1
Entry state
New household duty after signing the contract
Required items
Wood, oats, milk, pan, dead mouse, matches, porridge

Checkpoint: Take the cooked porridge to Aldous's bedroom.

Next: Waking Up Aldous

Razor-box rotating wheel and pattern guidesπŸ” Enlarge Clue
Day 1
Waking Up Aldous
TASK // Waking Up Aldous

Wake, shave, feed, exercise, and dress Aldous to finish his Day 1 morning routine.

Day
Day 1
Entry state
Aldous is asleep; breakfast is ready
Required items
Clock hand, razor, cloth, earlobe, key, berries, bowl, spoon, slippers

Checkpoint: Finish breakfast, exercise and dressing, then inspect the carriage outside.

Next: Preparing the Reception

Annotated candle lighting orderπŸ” Enlarge Clue
Day 1
Preparing the Reception
TASK // Preparing the Reception

Clean the halls, read the portraits, and light the reception candelabra.

Day
Day 1
Entry state
Aldous's morning routine is complete
Required items
Cloth, feather duster, three candles, matches

Checkpoint: Light the candelabra and enter the garden after speaking to the maid.

Next: Welcoming the Guests

Cockroach board and movable white stoneπŸ” Enlarge Clue
Day 1
Welcoming the Guests
TASK // Welcoming the Guests

Prepare the porch flag, receive Alexandra, pack her luggage, and settle the carriage payment.

Day
Day 1
Entry state
Garden and porch preparations for visitors
Required items
Jug, small key, three stone tablets, bouquet, flag, coin, bill

Checkpoint: Arrange the luggage, settle payment and finish Alexandra's conversation.

Next: Serving Tea

Serving Tea task-scene frameπŸ” Enlarge Clue
Day 1
Serving Tea
TASK // Serving Tea

Prepare Alexandra's requested drink and keep the repaired cup usable until tea is accepted.

Day
Day 1
Entry state
Alexandra has arrived and requests tea
Required items
Tea, hot water, milk, sugar, teacup, sticky substance

Checkpoint: Serve accepted tea and enter the living room.

Next: Opening the Reunion

Reunion wine-box year 1753πŸ” Enlarge Clue
Day 1
Opening the Reunion
TASK // Opening the Reunion

Prepare reunion food and drinks, help the speech, and respond to James and William.

Day
Day 1
Entry state
The guests are seated for the reunion
Required items
Wood, fish, fly eggs, champagne, glasses, cigar, spoon

Checkpoint: Complete food, cigar and lullaby interactions; wake William so Aldous finishes his speech.

Next: The Night Watch

The Night Watch task-scene frameπŸ” Enlarge Clue
Day 1
The Night Watch
TASK // The Night Watch

Complete three correct patrol rounds and use William's walking stick to reach the attic.

Day
Day 1
Entry state
Night patrol instructions from the maid
Required items
Bell and candle responses, walking stick

Checkpoint: Complete three correct rounds, obtain William's walking stick and enter the attic.

Next: Searching the Attic

Accepted attic tray arrangementπŸ” Enlarge Clue
Day 1
Searching the Attic
TASK // Searching the Attic

Solve the attic's tray, toy story, constellations, and animal box to repair the exit ladder.

Day
Day 1
Entry state
Attic reached through the trapdoor
Required items
Candle, matches, small statues, small key, two ladder rungs, scroll

Checkpoint: Collect the scroll and both rungs, repair the ladder and open the exit.

Next: Preparing Coffee

Preparing Coffee task-scene frameπŸ” Enlarge Clue
Day 2
Preparing Coffee
TASK // Preparing Coffee

Decode the house-and-portrait clue, brew coffee, and serve Aldous at the start of Day 2.

Day
Day 2
Entry state
Beginning of the second day
Required items
Coffee beans, grounds, coffee pot

Checkpoint: Serve Aldous and enter William's room after the maid's directions.

Next: Waking up William

Family portrait and clock-box placementsπŸ” Enlarge Clue
Day 2
Waking up William
TASK // Waking up William

Wake William through the clock, plant, feather, eye-drop, and scroll chains.

Day
Day 2
Entry state
William is asleep in his room
Required items
Cup, seed, feather, small key, eye drops, knob, hat, egg, spoon, scroll

Checkpoint: Wake and dress William, complete his scroll sequence and finish the conversation.

Next: Cleaning the Floors

Three annotated bloodstain rulesπŸ” Enlarge Clue
Day 2
Cleaning the Floors
TASK // Cleaning the Floors

Clean three stains using their distinct rules and leave the house for the hunt.

Day
Day 2
Entry state
Maid requests cleaning after William's routine
Required items
Scrubber

Checkpoint: Clean all three stains, inspect the bathroom keyhole and leave by the balcony ladder.

Next: Going Hunting

Going Hunting task-scene frameπŸ” Enlarge Clue
Day 2
Going Hunting
TASK // Going Hunting

Find the eligible hunting targets, decode the shed, and obtain Aldous's silver timepiece.

Day
Day 2
Entry state
Outdoor hunt with Aldous
Required items
Rifle, bullets, butcher knife, cloth, silver timepiece

Checkpoint: Finish the hunt, open the shed, obtain the silver timepiece and clean Aldous.

Next: Doing the Washing

Accepted laundry stripe orderπŸ” Enlarge Clue
Day 2
Doing the Washing
TASK // Doing the Washing

Collect all dirty garments, wash and order them, then use the shirt-pocket key to enter the bathroom.

Day
Day 2
Entry state
Return to laundry duties
Required items
All dirty clothing, baby, diaper, laundry tub, small key

Checkpoint: Arrange the laundry, take the key and open the bathroom.

Next: Helping with Bathing

Soap-box guide outlinesπŸ” Enlarge Clue
Day 2
Helping with Bathing
TASK // Helping with Bathing

Prepare Alexandra's bath and comb, complete its interactions, and recover the bronze timepiece.

Day
Day 2
Entry state
Alexandra is waiting in the bathroom
Required items
Tub, scissors, soap, cookie, hairpin, maggot, bone comb, pendant, two notes

Checkpoint: Complete the bath and open the suitcase's inner box to take the bronze timepiece.

Next: Night Time Duties

Main-story nighttime bottle arrangementπŸ” Enlarge Clue
Day 2
Night Time Duties
TASK // Night Time Duties

Collect William's golden timepiece and translate all three portraits into the night shelf's bottle positions.

Day
Day 2
Entry state
William provides the final timepiece
Required items
Silver, bronze and golden timepieces

Checkpoint: Translate timepiece portraits into bottle positions and enter the barrel passage.

Next: Inspecting the Cellar

Accepted cellar clock doorπŸ” Enlarge Clue
Day 2
Inspecting the Cellar
TASK // Inspecting the Cellar

Choose passage-specific tools, collect three clock clues, and return the cellar book to Aldous.

Day
Day 2
Entry state
Tool-selection room beyond the barrel
Required items
Selected tool sets, three timepieces, book

Checkpoint: Solve the passages and clock door, then give the recovered book to Aldous.

Next: Looking for the Cat

Looking for the Cat task-scene frameπŸ” Enlarge Clue
Day 3
Looking for the Cat
TASK // Looking for the Cat

Find Rustie across the estate and use Kate's note to enter the hidden laboratory.

Day
Day 3
Entry state
Kate asks for Rustie on the final morning
Required items
Hammer, pebble, note

Checkpoint: Find Rustie, read the note and open the painting's secret passage.

Next: Assisting in Alchemy

Decoded alchemy symbol boardπŸ” Enlarge Clue
Day 3
Assisting in Alchemy
TASK // Assisting in Alchemy

Decode the laboratory symbols, prepare its ingredients, and give Aldous the green elixir.

Day
Day 3
Entry state
Aldous's laboratory
Required items
Water, beakers, matches, egg, oil, acid, blood, juice, bottle

Checkpoint: Complete the symbol board and elixir, then give it to Aldous.

Next: Unforeseen Maintenance

Unforeseen Maintenance task-scene frameπŸ” Enlarge Clue
Day 3
Unforeseen Maintenance
TASK // Unforeseen Maintenance

Recover the missing house parts, repair the damaged furniture and portraits, then report to Kate.

Day
Day 3
Entry state
William has damaged the house
Required items
Sticky substance, statue head, chair parts, stove cover, balcony piece

Checkpoint: Repair all required household damage and enter the kitchen after talking to Kate.

Next: Preparing Dinner

Accepted cake decoration placementπŸ” Enlarge Clue
Day 3
Preparing Dinner
TASK // Preparing Dinner

Prepare cake, oil, soup, and potatoes, then follow Aldous's soup vision to finish dinner cooking.

Day
Day 3
Entry state
Kate supervises dinner preparation
Required items
Knife, cake, wood, onions, potatoes, shrimp, mushroom, tomato, oil, spoon

Checkpoint: Prepare the food and complete Aldous's potato and soup interactions.

Next: Dressing up for Dinner

Dinner wine-box year 1643πŸ” Enlarge Clue
Day 3
Dressing up for Dinner
TASK // Dressing up for Dinner

Prepare wine, the siblings' outfits and weapons, and James's sacred cloth and water before dinner.

Day
Day 3
Entry state
Final preparations before the dining room
Required items
Two glasses, wine, ties, necklace, hairband, rifle, revolver, sacred cloth and water

Checkpoint: Prepare each sibling and James, then enter the dining room.

Next: Serving Dinner

William's falling-note mechanismπŸ” Enlarge Clue
Day 3
Serving Dinner
TASK // Serving Dinner

Serve all three courses, complete William's song and Alexandra's harp, and react to Aldous's final speech.

Day
Day 3
Entry state
Closing dinner with the three siblings
Required items
Red wine, course plates, bread knife

Checkpoint: Serve the courses, complete music sequences and cut the chandelier rope.

Next: The Departure

Departure's locked cellarπŸ” Enlarge Clue
Day 3
The Departure
TASK // The Departure

Escape the locked cellar, reopen the cave door, and retrieve James for the carriage departure.

Day
Day 3
Entry state
Locked cellar after the dinner scene
Required items
Broken glass, water, cloth, fork, meat, hairpin, flint, plank

Checkpoint: Escape the cellar, reopen the clock door, retrieve James and leave the cave.

Day 2 Walkthrough

Day 3 Walkthrough

Day 1 begins with the estate arrival and closes at the attic exit; Day 2 runs from coffee through the cellar book; Day 3 concludes with departure. Match the current Notebook name before selecting a route. Finding an item is not always the task’s closing checkpoint.

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